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Suppressor/Cover

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Suppressor/Cover

$1+

Suppressor  - Models & Textures

Please read carefully before buying the product.

“What's in it?”

Game ready meshes/textures for the Suppressor with a special Cover that has 3 different skins variation for your FPS/TPS project.

High resolution textures exported from Substance Painter for  any engine that uses Metalness/Roughness PBR.

Meshes and textures names follow easy naming convention.

The intended use for these models and its textures are first person or third person shooters.


You get 7 high quality AAA, uniquely mapped meshes with 3 skins + Color ID Map textures for each asset. In that way you can select any mesh and throw it into Substance Painter or Substance Designer and by using Color ID map - easily create your own skins.


Meshes 

1 FBX file that cotains 7 meshes LODs (4 meshes with 2IDs(Cover/Silencer) and 3 meshes with 1ID(Cover and Silencer combined) 

Description

  • As all of the meshes LODs have unique mapping - you have a chance to pick one of the available LODs to be your base model without losing any texture quality.


Textures

4K Texture sets ( Metalness/Roughness PBR ) without LOGOs or any text.

Silencer - 3 textures each LOD, Cover - 3 textures per skin each LOD + 1 ID texture for each LOD

Description :

  • - base color texture
  • - Ambient Occlusion (Red channel), Roughness (Green channel), Metalness (Blue channel)
  • Normal - normal texture
  • ID - Color ID texture


After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up. 


Rig, animations, locators, VFX, sounds are not included


Get in touch:

In case of any questions feel free to message me on any of the following links:

or email me on : 


By purchasing you agree to these terms:

All content sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.
Each such product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.

Users are free to modify any content they purchase.

All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.

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